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Post by _stanley on Nov 30, 2006 16:22:58 GMT
I have done something on AA3. I started to make the bounding box calculation more efficient, but that didn't work. Then I tried to make collision detection work with do_line() and do_circle(), but that didn't work as the variable that holds the player was out of scope of the function that checked him. I thought it was best to just stick with bounding box - you'd have to know that it was bounding box to notice...
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Post by _stanley on Dec 3, 2006 18:03:29 GMT
I have almost finished the GUI system now and I have done a lot on the menu system.
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