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Post by _stanley on Oct 10, 2006 17:25:44 GMT
Stick Territory Alpha Alpha 1 has been released. It is not a full game yet, but you can move around. Any suggestions can be posted below. I already know about the segmentation fault if you Click Next whilst on the last player. Also, the Done button doesn't do anything yet, as I haven't done anything for it to lead to. You might enjoy watching them walking, and you might enjoy a preview of what the finished game will look like. Go to members.allegro.cc/JamesStanley/Software/stickterritory.html to download it.
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Post by Maximilian on Oct 18, 2006 12:49:55 GMT
Looks good so far.
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Post by _stanley on Oct 18, 2006 13:00:40 GMT
There should be a new release this weekend. I'm working on collision detection at the moment, so you shouldn't be able to walk through walls in the next one. I don't remember whether there was a map engine in AA1, but there is in the next one, and there is a brick, a coffin, and two walls for testing of the collision and map engine.
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Post by _stanley on Nov 15, 2006 7:59:34 GMT
Development has stopped and Stick Territory may never be finished! This is due to some problems with the collision detection that I don't know how to fix.
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Post by Maximilian on Nov 15, 2006 13:35:24 GMT
This is due to some problems with the collision detection that I don't know how to fix. Nooooooooooooooooo !!!!!
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Post by _stanley on Nov 15, 2006 16:24:10 GMT
Good news! I have removed all of the old collision code and I have started again. Hopefully it'll work this time, I'll get back into the project and we'll finish it! w00t!
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Post by Maximilian on Nov 15, 2006 18:54:22 GMT
Good news! I'll get back into the project and we'll finish it! w00t! Yay !!!
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Post by _stanley on Nov 15, 2006 20:26:14 GMT
Hey! That was a deceptive quote! You missed out two sentences!!! You... You... WORD TWISTER!!!
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Post by Maximilian on Nov 16, 2006 13:45:09 GMT
Hey! That was a quote! You missed out WORD TWISTER!!! I word twisted what ?
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Post by Maximilian on Nov 16, 2006 14:04:26 GMT
Bounding box collision is being tested... Stanley's just "improved it all and optimised it" (his words exactly)...
So will it work ?
EDIT: It works !!!!!!! (But it could be better, but movement physics is hard so.....)
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Post by _stanley on Nov 16, 2006 15:55:53 GMT
Oh, shut up. Stop twisting my quotes! Yes, Bounding box collision phase 1 is better than it was last time. Unfortunately, phase 2 hasn't been implemented yet, so we'll see what happens later on... Also, Max (Stick) wants me to say Monkeys By Death (reverse the order) but I won't do it! I won't!
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Post by Maximilian on Nov 16, 2006 17:49:13 GMT
Oh, shut up Max. Stick wants me to say Death By Monkeys but I won't do it! I won't! You did, you did !
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Post by _stanley on Nov 16, 2006 18:04:36 GMT
I have just improved the bounding box stuff again, some stuff was - when it should be +. Oooops... I have optimised it as well. WARNING: Coder speek below!
At lunch today I had made the code calculate the position of the bounding box for each angle of the arm, I have optimised it so that it only needs to be calculated once but still checked twice.
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Post by Maximilian on Nov 16, 2006 18:39:51 GMT
As long as it works...
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Post by _stanley on Nov 16, 2006 21:23:40 GMT
Meh... I haven't got round to writing the overlap() function yet, so it can't be tested. I'll do that tomorrow.
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Post by Maximilian on Nov 16, 2006 21:29:22 GMT
Meh... I haven't got round to writing the overlap() function yet, so it can't be tested. I'll do that tomorrow. Well it works at the moment... and it will work when its released...
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Post by _stanley on Nov 16, 2006 21:46:48 GMT
No it doesn't. They still walk through coffins. Good night.
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Post by _stanley on Nov 18, 2006 18:50:39 GMT
My collision detection doesn't work so I did a bit of Googling and found out that I have been going about the rectangle overlap() function wrong. I have been checking all the ways they could overlap. Whereas I should have just checked the four ways they couldn't overlap. I am going to do that now and I shall report back as to it's wrokingness.
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Post by _stanley on Nov 18, 2006 19:14:23 GMT
Still didn't work. I am perplexed as collision works on all the players except the current one. Player two falls and lands on the coffin, player 1 falls and goes through the coffin. I'm sure I'll figure it out sooner or later, but it has beaten me for now.
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Post by Maximilian on Nov 18, 2006 19:15:42 GMT
Player two falls and lands on the coffin, player 1 falls and goes through the coffin. Player 1 is a ghost !!!
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Post by _stanley on Nov 18, 2006 19:16:17 GMT
Oh, shut up Max.
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mimmer
Lot of posts
BOOM!!!
Posts: 68
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Post by mimmer on Nov 23, 2006 18:07:14 GMT
lol sorry for the spam, couldnt resist. Please dont flame me. i even put a smiley and a lol.
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Post by _stanley on Nov 23, 2006 18:19:45 GMT
Meanwhile, back on-topic...
Alpha Alpha 2 seems to be nearing release-worthy-ness. Collision detection is 50% done. They can walk on the box left and right and they can land on the box (3/6), they can not walk into the box left or right or jump from on the box (the other 3). This should be fixed soon. Then it is just a case of cleaning up the code and making the map engine more efficient and then Alpha Alpha 2 is ready.
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Post by _stanley on Nov 23, 2006 21:42:21 GMT
Collision is now 64% done. I have made them jump off the box. They still jump around randomly when they walk into the box, however.
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Post by Shaba on Nov 25, 2006 10:50:03 GMT
[glow=red,2,300]I represent a small game company of in house developers by the name of Shaba. We might be interested in (with your permission) publishing the game Stick Territory on our website for our visitors to download. When it is completed please do not hesitate to send me a copy. Please think about this propasal. I will monitor your forum for further updates. We belive that you have great potential and wish to help you.[/glow]
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